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Old 06-13-2010, 07:17 PM   #11
RoXer
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RoXer makes a lot of good posts (200,000+)RoXer makes a lot of good posts (200,000+)RoXer makes a lot of good posts (200,000+)RoXer makes a lot of good posts (200,000+)RoXer makes a lot of good posts (200,000+)RoXer makes a lot of good posts (200,000+)RoXer makes a lot of good posts (200,000+)RoXer makes a lot of good posts (200,000+)RoXer makes a lot of good posts (200,000+)RoXer makes a lot of good posts (200,000+)RoXer makes a lot of good posts (200,000+)RoXer makes a lot of good posts (200,000+)RoXer makes a lot of good posts (200,000+)
I don't get it. If you are in the air you absolutley should not be able to jump over the second you land. I've caught so many people that way with a fireball trap and they just hold up and jump over it.

I don't mind getting attacked from the air. (Well, I do but I won't bitch about it. Abel can absorb 1 hit, why can't Akuma?) What pisses me off is I enter it at the highest point of the arc and they're stilll able to hold up to get past it.

Or I push them all the way across the screen to leave me vulnerable for a few frames. That's always fun.
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